OMS-22AA Muroam Evaluation

UAA Design Evaluation Sheet:
Primary Designer:
Jeffery William Fong Walker
Design Sponsor(s):
Collaboration of 3 Corporation, Nissan is one (Elaran) [5 pnts]
I. General Points:
Section: Description: Points (pnts): Current Total:
I-01 The design is Algolian in origin, with Kargan, Elaran, Etteran, and even Murian designers contributing to the design. Kargan [3 pnts]
Elaran [3 pnts]
Ettaran [3 pnts]
9 pnts
I-02 The Design will have 4 distinct stages, that being: The Roadstriker, The Mekton Enhancer, The Air Fighter Enhancer, and the Fighter Enhancer. The technical names for each stage are receptively: The Main Module, Combiner-1, Combiner-2, Combiner-3. 12.5 pnts - 5 Sections 21.5 pnts
I-03 The total design, which is all 4 stages together, should not exceed 500 CP (Mekton Scale). 951.2 CP = 5 CP 26.5 pnts
I-04 The entire design should have some lee-way for specialization; such as Reconnaissance and Communication specialised Mektons. 0 pnts 26.5 pnts
I-05 Most pilots won't be psychic, but a few will. Elaran and Murian have agreed in placing some kind of psychic machinery if nessessay (But they'll most likely keep their best secrets to themselves). 0 pnts 26.5 pnts
II Main Module (Roadstriker):
Section: Description: Points (pnts): Current Total:
II-01 The Main Module, where the cockpit is located throughout the design stages. 10 pnts 36.5 pnts
II-02 As a Roadstriker, it’s required to have at least these two configurations: Humanoid and Roadstriker. 10 pnts 46.5 pnts
II-03 The Roadstriker should have at least a Roadstriker scaled melee weapon (energy or non) and one long range weapon (energy | machinegun | missiles) that can be hand held or built-in. 20 pnts 66.5 pnts
II-04 Suggested Construction Points limit for Roadstriker is 80. 5 pnts 71.5 pnts
II-05 The propulsion system is limited to surface type of propulsions; no flying propulsions beyond a 100ft (~33 m) high altitude. 0 pnts 71.5 pnts
II-06 The primary purpose for the Roadstriker is for a Urban friendly Mekton for military operations requiring stealth or anti-personal assignments. 10 pnts 81.5 pnts
III Combiner-1 (Mekton Enhancer):
Section: Description: Points (pnts): Current Total:
III-01 The Combiner-1 main purpose is make the Main Module into a Mekton. 10 pnts 91.5 pnts
III-02 This design, although still ground orientated, may transform another configuration, but must at least be a humanoid Mekton. 12 pnts 103.5 pnts
III-03 Propulsion limits is 500ft (~167m) high altitude. -5 pnts 98.5 pnts
III-04 The Combiner-1 should have at least a Mekton scaled melee weapon (energy or non) and one long range weapon (energy | machinegun | missiles) that can be hand held or built-in. 9 pnts 107.5 pnts
III-05 The primary purpose for the Combiner-1 is to counter-act against Mektons and to be used in Mekton-scale operations. 5 pnts 112.5 pnts
III-06 The Main functions of Combiner-1 is useless without the Main Module. 10 points 122.5 pnts
IV Combiner-2 (Air Fighter Enhancer):
Section: Description: Points (pnts): Current Total:
IV-01 The Combiner-2 adds to the Combiner-1/Main Module to enable the design be used in an air fighter capacity. 7 pnts 129.5 pnts
IV-02 This Combine-2’s prime purpose is to get the Mekton airborne and use for such duties. 10 pnts 139.5 pnts
IV-03 This design has at least two configurations, Hybrid (Gerwalk) and Fighter; however Humanoid form is already included as the Combiner-2 just looks like and acts as command armor to Combiner-1’s Humanoid form. 7 pnts 146.5 pnts
IV-04 Combiner-2 is still built-in Mekton scale. 10 pnts 156.5 pnts
IV-05 Combiner-2 requires one type of Anti-Aircraft weaponry. 10 pnts 166.5 pnts
IV-06 Planned Furture developments is for the Combiner-2 to have varrients to this stage, such as sub or boat transformation for navy duties. 5 pnts 171.5 pnts
V Combiner-3 (Space Fighter Enhancer):
Section: Description: Points (pnts): Current Total:
V-01 The Combiner-3 will only enhance the qualities of Combiner-2. Such as enhancing the Air Fighter enhancer into a Space fighter, and without interfering with the Combiner-2 main abilities. In effect, Combiner-3 is command armor with enhance qualities to Combiner-2. For the Contest, Combiner-3 enables Combiner-2 for Space operations, by increasing communications/sensors, boosting propulsion systems, and increasing weapon ranges. Secondary for armouring and other defences. 32 pnts - Combiner-3 Enhances Combiner-2 to a Space Fighter, Combiner-3 gets the rest of the stages into space at least once on it's own, still built in Mekton Scale, and +1 additional ordinace. 203.5 pnts
VI Restrictions:
Section: Description: Points (pnts): Current Total:
VI-01 No Mega-Beams or it has limited use (Like one shot a fight or a long time to recharge, etc.). 10 pnts 213.5 pnts
VI-02 No Techno-organics; without a good explaination on how this utlra-tech has been created on Algol. -10 pnts Gravitics not amply explained. 203.5 pnts
VII Contest Judgemetns:
Section: Description: Points (pnts): Current Total:
VII-01 The CP cost is reasonably and practically expended. 2 pnts 205.5 pnts
VII-02 Getting most to all the design requirements or more. 6.5 pnts 212 pnts
VII-03 Munchkinism is avoided. 7 pnts 219 pnts
VII-04 A fair explaination of the mecha's capabablities. (A sales pitch) Need not be very long. 8.5 pnts 227.5 pnts
VII-05 A fair describtion of the mecha and/or sketches of the mecha. (Need not make sketches, but at least describe briefly how it looks like.)  Pictures can be from anime, books, other artists, whatever, but some credit should be given to them if they're not your drawings. (Just good policy that's all). 7.5 pnts 235 pnts

Final Notes:

  • Bonuses:
    • 5 pnts for Company name.
    • Add Hexes in points for Roadstriker (13) Hexes and devide by 5 = 13/5 <Round to nearest number> = 3 pnts.
    • Add Hexes in points for Mekton flight (7) Hexes and devide by 5 = 7/5 <Round to nearest number> = 1 pnts.
    • Add Hexes in points for Hybrid Atmosphere (0) & Fighter Atmosphere (9) Hexes and devide by 5 = 9/5 <Round to nearest number> = 2 pnts.
    • Add Hexes in points for Hybrid Space (0) & Fighter Space (23) Hexes and devide by 5 = 23/5 = 5 pnts <Round to nearest number>.
    • Appropiate Enviormental Protections Taken, add 5 pnts.
    • 10 pnts Innovation for Remote 'Floater'.

Total Points: 266 Points

 

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