Primary
Designer:
Jeffery William Fong Walker |
Design
Sponsor(s):
Collaboration of 3 Corporation, Nissan is one (Elaran) [5 pnts] |
I. General Points: |
Section: |
Description: |
Points
(pnts): |
Current
Total: |
I-01 |
The design is
Algolian in origin, with Kargan, Elaran, Etteran, and even Murian designers contributing
to the design. |
Kargan [3 pnts]
Elaran [3 pnts]
Ettaran [3 pnts] |
9 pnts |
I-02 |
The Design will have
4 distinct stages, that being: The Roadstriker, The Mekton Enhancer, The Air Fighter
Enhancer, and the Fighter Enhancer. The technical names for each stage are receptively:
The Main Module, Combiner-1, Combiner-2, Combiner-3. |
12.5 pnts - 5
Sections |
21.5 pnts |
I-03 |
The total design,
which is all 4 stages together, should not exceed 500 CP (Mekton Scale). |
951.2 CP = 5 CP |
26.5 pnts |
I-04 |
The entire design
should have some lee-way for specialization; such as Reconnaissance and Communication
specialised Mektons. |
0 pnts |
26.5 pnts |
I-05 |
Most pilots won't be
psychic, but a few will. Elaran and Murian have agreed in placing some kind of psychic
machinery if nessessay (But they'll most likely keep their best secrets to themselves). |
0 pnts |
26.5 pnts |
II Main Module (Roadstriker): |
Section: |
Description: |
Points
(pnts): |
Current
Total: |
II-01 |
The Main Module,
where the cockpit is located throughout the design stages. |
10 pnts |
36.5 pnts |
II-02 |
As a Roadstriker,
its required to have at least these two configurations: Humanoid and Roadstriker. |
10 pnts |
46.5 pnts |
II-03 |
The Roadstriker
should have at least a Roadstriker scaled melee weapon (energy or non) and one long range
weapon (energy | machinegun | missiles) that can be hand held or built-in. |
20 pnts |
66.5 pnts |
II-04 |
Suggested
Construction Points limit for Roadstriker is 80. |
5 pnts |
71.5 pnts |
II-05 |
The propulsion
system is limited to surface type of propulsions; no flying propulsions beyond a 100ft
(~33 m) high altitude. |
0 pnts |
71.5 pnts |
II-06 |
The primary purpose
for the Roadstriker is for a Urban friendly Mekton for military operations requiring
stealth or anti-personal assignments. |
10 pnts |
81.5 pnts |
III Combiner-1 (Mekton Enhancer): |
Section: |
Description: |
Points
(pnts): |
Current
Total: |
III-01 |
The Combiner-1 main
purpose is make the Main Module into a Mekton. |
10 pnts |
91.5 pnts |
III-02 |
This design,
although still ground orientated, may transform another configuration, but must at least
be a humanoid Mekton. |
12 pnts |
103.5 pnts |
III-03 |
Propulsion limits is
500ft (~167m) high altitude. |
-5 pnts |
98.5 pnts |
III-04 |
The Combiner-1
should have at least a Mekton scaled melee weapon (energy or non) and one long range
weapon (energy | machinegun | missiles) that can be hand held or built-in. |
9 pnts |
107.5 pnts |
III-05 |
The primary purpose
for the Combiner-1 is to counter-act against Mektons and to be used in Mekton-scale
operations. |
5 pnts |
112.5 pnts |
III-06 |
The Main functions
of Combiner-1 is useless without the Main Module. |
10 points |
122.5 pnts |
IV Combiner-2 (Air Fighter Enhancer): |
Section: |
Description: |
Points
(pnts): |
Current
Total: |
IV-01 |
The Combiner-2 adds
to the Combiner-1/Main Module to enable the design be used in an air fighter capacity. |
7 pnts |
129.5 pnts |
IV-02 |
This
Combine-2s prime purpose is to get the Mekton airborne and use for such duties. |
10 pnts |
139.5 pnts |
IV-03 |
This design has at
least two configurations, Hybrid (Gerwalk) and Fighter; however Humanoid form is already
included as the Combiner-2 just looks like and acts as command armor to Combiner-1s
Humanoid form. |
7 pnts |
146.5 pnts |
IV-04 |
Combiner-2 is still
built-in Mekton scale. |
10 pnts |
156.5 pnts |
IV-05 |
Combiner-2 requires
one type of Anti-Aircraft weaponry. |
10 pnts |
166.5 pnts |
IV-06 |
Planned Furture
developments is for the Combiner-2 to have varrients to this stage, such as sub or boat
transformation for navy duties. |
5 pnts |
171.5 pnts |
V Combiner-3 (Space Fighter Enhancer): |
Section: |
Description: |
Points
(pnts): |
Current
Total: |
V-01 |
The Combiner-3 will
only enhance the qualities of Combiner-2. Such as enhancing the Air Fighter enhancer into
a Space fighter, and without interfering with the Combiner-2 main abilities. In effect,
Combiner-3 is command armor with enhance qualities to Combiner-2. For the Contest,
Combiner-3 enables Combiner-2 for Space operations, by increasing communications/sensors,
boosting propulsion systems, and increasing weapon ranges. Secondary for armouring and
other defences. |
32 pnts - Combiner-3
Enhances Combiner-2 to a Space Fighter, Combiner-3 gets the rest of the stages into space
at least once on it's own, still built in Mekton Scale, and +1 additional ordinace. |
203.5 pnts |
VI Restrictions: |
Section: |
Description: |
Points
(pnts): |
Current
Total: |
VI-01 |
No Mega-Beams or it
has limited use (Like one shot a fight or a long time to recharge, etc.). |
10 pnts |
213.5 pnts |
VI-02 |
No Techno-organics;
without a good explaination on how this utlra-tech has been created on Algol. |
-10 pnts Gravitics
not amply explained. |
203.5 pnts |
VII Contest Judgemetns: |
Section: |
Description: |
Points
(pnts): |
Current
Total: |
VII-01 |
The CP cost is
reasonably and practically expended. |
2 pnts |
205.5 pnts |
VII-02 |
Getting most to all
the design requirements or more. |
6.5 pnts |
212 pnts |
VII-03 |
Munchkinism is
avoided. |
7 pnts |
219 pnts |
VII-04 |
A fair explaination
of the mecha's capabablities. (A sales pitch) Need not be very long. |
8.5 pnts |
227.5 pnts |
VII-05 |
A fair describtion
of the mecha and/or sketches of the mecha. (Need not make sketches, but at least describe
briefly how it looks like.) Pictures can be from anime, books, other artists,
whatever, but some credit should be given to them if they're not your drawings. (Just good
policy that's all). |
7.5 pnts |
235 pnts |